*Stage Directors 1, 2, and 3
(SD1, SD2, SD3)
*Peter Vanderdonk, *Katrina, elderly villagers
Odd Fellows, men from the past
Cornelia Van Winkle, Rip’s wife
*Rip Van Winkle, village man
What if you woke up one day and the world you knew had completely changed?
Learning Objective: to draw on ideas from a drama to write a narrative
Prologue
SD1: The curtains rise on two elderly villagers.
Peter: The tale you are about to hear is not one you will find in history books.
Katrina: But that doesn’t mean it didn’t happen.
Peter: History is more than facts. History is also stories.
Katrina: Like the story of Rip Van Winkle.
Odd Fellows (whispering offstage): Rip Van Winkle . . .
Peter: And the odd fellows who lured him away.
Odd Fellows (whispering offstage): Rip Van Winkle . . .
Peter: Our story begins before the American Revolution. The United States did not yet exist.
Katrina: We were all ruled by King George III back in England.
SD2: The lights go out.
Scene 1
A village at the foot of the Catskill Mountains, New York, 1765
SD3: Cornelia, a stern-looking woman, is mending a fence in her yard.
SD1: Behind her is a small, shabby house, and a garden where a few scraggly plants fight for life.
SD2: The lush Catskill Mountains lord over the scene in the backdrop.
SD3: Cornelia pounds nails into the fence.
Cornelia: Rip!
SD1: Pound.
Cornelia: Van!
SD2: Pound.
Cornelia: Winkle!
SD3: Pound-pound-pound.
Cornelia: No doubt my husband is off flying a kite!
SD1: Rip saunters onstage, whistling merrily. His dog, Wolf, trots at his side.
SD2: Rip stops whistling abruptly when he sees his wife. Wolf drops his head.
Cornelia: Where have you been all day?
Rip: Well, first I went fishing—
Cornelia: Did you catch anything?
Rip: No.
Cornelia: You spent the whole day not catching fish.
Rip: Not the whole day. Joseph Linden asked me to lend a hand building his fence. Then little Martha and Henry begged me for a ghost story.
Cornelia: So you helped the neighbors build a fence, even though your own fence is falling apart.
Rip: Well—
Cornelia: And you told stories to the neighbors’ children, even though your own children run wild as goats.
SD3: Rip shrugs. Wolf lies down with a sigh.
Odd Fellows (whispering offstage): Rip Van Winkle . . .
Rip: Did you hear that?
Cornelia: Hear what?
SD1: Rip looks up. The sun sits low on the horizon, casting the entire sky in deep reds and purples.
Cornelia (softening): What a dreamer you are, Rip.
Rip: Would you look up at that sky?
Cornelia: Look up? There’s no time for looking up when there is so much work to be done here on the ground.
SD2: The stage lights fade to black.
Scene 2
The Village Inn, the next day
SD3: The lights come up on a building with a sign that says “Village Inn” below a painting of King George III.
SD1: Outside the inn, several men sit on benches.
Brom: Nicholas, how is business at the inn?
Nicholas: Slow as always.
SD2: Derrick Van Bummel clears his throat.
Derrick: I’ve something to say, gentlemen. King George is to impose another tax on us.
Brom: You’re a little late.
Rip: That news is four months old.
Derrick: My point is that the new tax is detestable.
SD3: Nicholas turns to the painting of King George III.
Nicholas: Hear that, King George? The schoolmaster says your tax is detestable.
SD1: Cornelia marches onstage, dragging two bedraggled children behind her.
Brom: Uh-oh.
Cornelia: Rip Van Winkle, I asked you to feed the chickens, milk the cow, and look after the children while I visited my mother. I come home to find the chickens unfed, the cow unmilked, and little Judith and Rip Jr. running around the yard screeching like angry cats!
Rip: I was busy.
Cornelia: Busy? Sitting here like a pumpkin in the field?
SD2: Rip shrugs.
Cornelia (sighing): I am going home.
SD3: Cornelia and the children exit.
Odd Fellows (whispering offstage): Rip Van Winkle . . .
Rip: Who said that?
Derrick: Who said what?
Rip (confused): I thought I heard my name.
SD1: Rip looks at the sky.
Rip: Wolf, I think tomorrow would be a fine day to go hunting in the mountains.
SD2: Wolf thumps his tail in agreement. The lights fade.
Guga Herrera
Dutch Roots
In 1609, explorer Henry Hudson and his crew sailed by the Catskill Mountains on their famous journey down the Hudson River in New York. Soon after, the Dutch established a colony in the Hudson River Valley. Great Britain would take control of the colony in 1667, but Dutch culture remained strong in the area for centuries.
Scene 3
The Catskill Mountains, the next evening
SD3: The orange glow of the setting sun illuminates a forest scene. Rip’s hunting rifle rests against a tree, as does Rip. Wolf lies in the grass nearby.
Rip: It’s beautiful up here, isn’t it, Wolf ?
SD1: Wolf sighs contentedly.
Odd Fellows (offstage): Rip Van Winkle . . .
Rip: Did you hear that, Wolf ?
SD2: Rip looks around. Wolf tilts his head, listening.
Odd Fellows (offstage): Rip Van Winkle!
SD3: Rip’s shoulders tense. Wolf ’s hackles go up.
SD1: A short, stout man with thick, bushy hair and a grizzled beard enters—one of the Odd Fellows. He is dressed like the Dutch explorers who came through the Catskills some 150 years earlier.
SD2: The Odd Fellow carries a barrel on one shoulder. He motions for Rip to help.
Rip: You need help? Sure, sure. Where are you headed?
SD3: The Odd Fellow raises one finger to indicate up.
Rip: All right then, up we go. Here, let me carry that.
SD1: The Odd Fellow gives Rip the barrel and motions for Rip to follow him offstage. Wolf creeps after them, his tail tucked between his legs.
SD2: The stage curtains close.
Scene 4
Higher in the Catskill Mountains, the same evening
SD3: The Odd Fellow, Rip, and Wolf trudge back and forth across the stage in front of the closed curtains.
Rip (out of breath): So, what’s your name?
SD1: The Odd Fellow does not respond.
Rip: Well, uh . . . what brings you up to the mountains?
SD2: Still the Odd Fellow says nothing.
Rip: I guess you’re not the talkative type.
SD3: From offstage comes a deep rumbling.
SD1: Wolf whines.
SD2: The rumbling grows louder.
SD3: The curtains rise on a clearing in the forest.
SD1: The Odd Fellows are playing ninepins, a game similar to bowling.
SD2: The men’s expressions are grave.
SD3: No one speaks. The only sound comes from the balls, which rumble like thunder as they roll.
SD1: One of the Odd Fellows pours the contents of the barrel into cups. He motions for Rip to serve. Rip obeys, his hands shaking.
Rip: Here you go, gentlemen.
SD2: The men drink silently, then return to the game.
Rip (to himself): Surely it wouldn’t hurt to have a sip.
SD3: Rip sneaks a swig.
Rip: Delicious!
SD1: He takes another sip . . . and then another.
SD2: He sits down and falls into a deep sleep.
Scene 5
Under a tree, a bright morning
SD3: Rip is asleep under a tree. His beard has grown long and white.
SD1: Rip shifts and snorts, then opens his eyes.
Rip: Did I sleep here all night? What will I tell Cornelia?
SD2: Rip looks for his rifle. He finds only a rusty firearm.
Rip: Did those fellows take my rifle? And where has Wolf gone? (calling out) Wolf ! Wolf ! Here, boy!
SD3: Wolf does not appear.
Rip: Did they take my dog too?
SD1: Rip stands, wincing and clutching at his back.
Rip: I must find those fellows and end this joke.
SD2: Rip walks stiffly off the stage.
Scene 6
The Union Hotel, later that morning
SD3: The lights come up on the building from Scene 2. Villagers amble in the courtyard outside.
SD1: The sign on the inn has changed. Now it reads “The Union Hotel.”
SD2: The painting of King George III is gone too. In its place is a painting of George Washington.
SD3: Rip walks in, the rusty rifle slung over his shoulder and a bewildered look on his face.
SD1: Two children come up to him.
Helen: Where did you come from?
Willem: Why are you wearing those old clothes?
Helen: I like your beard, mister!
SD2: Rip touches his face and is astonished to find he has a foot-long beard.
Rip: Who are these people? Why are they dressed oddly?
Willem: They’re just the villagers.
Helen: You’re the one who’s dressed oddly.
Rip: Have I gone mad?
SD3: Some adults gather around.
Theo: What do you mean, coming here with a gun? Are you trying to start a riot?
Rip: No! I’m a quiet man and a loyal subject of the king.
SD1: The crowd gasps.
John: He’s a spy for the British!
SD2: The angry crowd inches closer to Rip.
John: Who are you? Tell us before we throw you in jail!
Rip: I fell asleep in the mountains, and some fellows in old-fashioned clothes stole my gun and my dog. And then they . . . vanished.
SD3: The villagers look at Rip suspiciously.
Rip: I came back, but everything is different, and I can’t find my friends!
Willem: Who are your friends?
Rip: Nicholas Vedder? Brom Dutcher? Derrick Van Bummel?
SD1: An old man shuffles to the front.
Peter: Nicholas has been dead 18 years. Brom never came back from the war. Derrick is in Congress.
Katrina: There aren’t many of us old-timers left, eh?
Rip: Look—does anyone know Rip Van Winkle?
John: That’s him over there, leaning against that tree.
SD2: Rip turns and sees a man who looks exactly as he once looked. Rip faints.
Art by Guga Herrera; Revolutionary War Illustration by Gary Hanna
When Rip fell asleep in 1765, the soon-to-be United States consisted of 13 colonies under British rule. At the time, Britain had imposed a series of laws and taxes on the colonists, which angered many. Eventually, unrest spiraled into all-out war, and the American Revolution began in 1775. When Rip woke up in 1785, the war was over and the U.S. was its own country.
Scene 7
The Union Hotel, moments later
SD3: Rip awakens on the ground surrounded by people.
SD1: Katrina dabs his forehead with a cool cloth.
SD2: John helps Rip to his feet.
John: Listen, old man, what is your name?
Rip: I . . . I don’t think I know.
SD3: A woman with a baby steps forward. The baby in her arms starts to cry.
Judith (to the baby): Hush, little Rip.
Rip: What is your name, good woman?
Judith: Judith.
Rip: And your father?
Judith: Rip Van Winkle. But no one has heard from him in 20 years. His poor dog came home without him.
Rip (trembling): And . . . your mother?
Judith: She died long ago.
SD1: Rip’s eyes widen.
Rip: Judith, it’s me—your father. That must be my son by the tree. Don’t you recognize me?
Judith: I was a child when my father left.
SD2: Katrina peers into Rip’s face.
Katrina: Why, it is Rip Van Winkle! Where have you been these long years?
Rip: For me, 20 years have been a single night.
John: What nonsense.
Peter (quietly): Rip, I believe your story.
Crowd: You do?
Peter: I do. The Catskill Mountains have always been haunted by strange beings.
SD3: A roll of thunder echoes.
Katrina: It is a fact that Captain Henry Hudson returns every 20 years with his crew.
Peter: My own father once saw them in their old Dutch clothes, bowling in the hollow of the mountain. He said their game sounded like peals of thunder.
Rip: Yes! Exactly!
Judith: So . . . you are my father?
Rip: I believe I am!
Judith: Then you shall live with us. We will have old Rip, Rip Jr., and baby Rip.
SD1: The villagers nod approvingly.
SD2: The lights fade and the curtains close as another peal of thunder echoes across the stage.
Epilogue
SD3: Seven characters step in front of the curtains.
Katrina: It took time for Rip to grasp all that had happened while he slept.
Peter: We freed ourselves from King George.
Theo: We formed the United States of America.
John: Now Rip tells his story to anyone who will listen.
Willem: Some think he is out of his head.
Helen: Others believe him.
Judith: And whenever we hear thunder, we say the Dutch are at their game of ninepins again.
Writing Prompt
Imagine you are a person from a time period you’ve studied in social studies—or from today—who wakes up 20 years later, like Rip Van Winkle. Write a short story or a play describing your experience.
This play was originally published in the November 2025 issue.
Essential Questions: Is change always for the better? In what ways do societies change over time? How do stories help us understand the past?
1. Prepare to Read
(15 minutes)
Do Now: Agree or Disagree? (5 minutes)
Project the Theme Anticipation Guide on your whiteboard or share the Google Form version with students. Both are available in your Resources tab. Have students decide whether they agree or disagree with each statement, then discuss. (After reading the story, ask students how they think the characters would respond to the statements in the Theme Anticipation Guide.)
Preview Vocabulary (10 minutes)
Project the Google Slides version of Vocabulary: Definitions and Practice on your whiteboard. Review the definitions and complete the activity as a class. Highlighted words: amble, bedraggled, bewildered, detestable, grizzled, hackles, impose, mending, peals, saunters. Audio pronunciations of the words and a read-aloud of the definitions are embedded on the slides. Optionally, print the PDF version or share the slideshow link to your LMS and have students preview the words and complete the activity independently before class.
2. Read and Discuss
(55 minutes)
Invite a volunteer to read the As You Read box on page 14 or at the top of the digital story page.
Assign parts and read the play aloud as a class.
Divide students into groups to discuss the following Discussion Questions, which are also located in the Resources tab.
Discussion Questions (30 minutes)
1. In Scene 1, what do you learn about Rip and Cornelia? How are they different? (character) Cornelia is practical and hardworking. She focuses on the important things, like mending the fence, and gets frustrated when Rip doesn’t help with chores. Rip is more of a “dreamer,” and is irresponsible and easily distracted: He helps neighbors, tells stories, and watches the sunset instead of doing the work that is asked of him. He “stops to smell the roses”; Cornelia does not.
2. What does Cornelia mean when she says, “There’s no time for looking up when there is so much work to be done here on the ground”? (figurative language, character) Answers will vary. Students may say that Cornelia means there’s too much real work to be done to waste time daydreaming. “Looking up” symbolizes Rip’s habit of getting lost in his thoughts or paying attention to the unimportant things. This figurative language helps reinforce how different she is from Rip—she’s focused on reality, while Rip is often distracted by his imagination.
3. What clues help you figure out that Rip has been asleep for many years? How does the playwright reveal this information? (text structure, author’s craft) Clues like Rip’s long white beard, his missing dog, the rusted rifle, the unfamiliar villagers, the inn’s new name, and the fact that people mistake him for a spy all point to the fact that Rip has been asleep for a long time. Instead of explaining this right away, the playwright spreads these clues across multiple scenes, allowing the reader to slowly realize the truth alongside Rip. This gradual reveal builds suspense and helps us experience Rip’s confusion and shock as he begins to understand just how much the world has changed.
4. Consider the characters Peter and Katrina. What is their role in the play? (author’s craft) Peter and Katrina are village elders. Their role in the play is to provide historical context to readers as well as to other characters. For example, they address the audience directly in the prologue and provide information about the time period. In Scene 7, Katrina recognizes Rip, and Peter declares he believes Rip’s story because the mountains are “haunted.” Peter’s word is all the other villagers need in order to accept Rip’s story, because Peter is highly respected in the village.
5. At several points in the play, the mood could be described as “uncanny,” meaning strange in a way that feels mysterious or supernatural. What details from the play help create this mood? (mood, key details) The playwright creates an uncanny mood through details that feel eerie and unexplained. The Odd Fellows whisper Rip’s name from offstage without being seen, which makes them seem ghostly. When Rip meets them, they’re dressed like Dutch explorers from 150 years earlier and don’t speak to him, adding to the mystery. Later, Rip wakes up with a long white beard and an aching body, and doesn’t recognize anyone in the village. These moments make the reader feel uncertain and uneasy, just like Rip does, because they suggest something supernatural is happening, but it’s never fully explained.
6. What does this play tell us about change? (theme, critical thinking) The play shows that change is constant, whether you’re ready for it or not. While Rip is asleep, his whole world changes—his children have grown up, his old friends are gone, his wife has passed, and the country gained independence. These changes happen without him, which shows that time doesn’t stop just because someone avoids responsibility or tries to escape their problems. The play suggests that if you ignore what’s happening around you, you risk missing important moments.
3. Write About It: Narrative Writing
(30 minutes)
Have students complete the Featured Skill Activity: Narrative Writing. This activity will prepare them to respond to the writing prompt on page 17 in the printed magazine and at the bottom of the digital story page:
Imagine you are a person from a time period you’ve studied in social studies—or from today—who wakes up 20 years later, like Rip Van Winkle. Write a short story or play describing your experience.
Alternatively, have students choose a task from the Choice Board, a menu of culminating tasks. Our Choice Board options include the writing prompt from the magazine, differentiated versions of the writing prompt, and additional creative ways for students to demonstrate their understanding of a story or article.
Connected readings and videos from the Scope archives: